Media Technologies

Media Technologies

Core subjects: algorithms and data structures, as well as databases.

The Master’s program provides students with analytical tools for the development of complex technical and media solutions using modern technologies and equipment, specialized software. In terms of training, the educational program implements the principles of the democratic nature of education management, which include expanding the boundaries of academic freedom and the powers of educational institutions, which ensures the adaptation of the system of technical and vocational education to the changing needs of society, the economy of the labor market. The flexibility of the educational program makes it possible to take into account the abilities and needs of each student as an individual on the one hand, as well as production and society on the other hand.

Contacts

Admission Committee

(7172) 64-57-10
info@astanait.edu.kz

Mon-Fri 9:00 – 18:00

Objective of EP

Training of highly qualified scientific and pedagogical personnel and experts in the field of media technologies and creative activity, capable of implementing their professional and pedagogical knowledge, skills and abilities in international and domestic companies, public, research organizations.

List of a specialist’s positions

career opportunities
  • Trainer;
  • Lecturer;
  • Senior lecturer;
  • Head of the organization;
  • Deputy head of the structural unit;
  • Head of the structural unit;
  • Expert of the republican center;
  • Employee of the national scientific and practical center, university;

M094 – Information technology

Group of educational programs

Master of Technical Science in the educational program "7M06107 Media Technologies”

Awarded degree

2 years

Training period

Learning outcomes of EP

  • Applies knowledge of historical, philosophical and spiritual processes in modern society, approaches to solving problems arising in the course of research activities.
  • Applies a foreign language at the required academic level to obtain professional information and sufficient communication skills for interpersonal communication using general, business and professional vocabulary for special purposes in the field of media technology, business meetings and negotiations, conducting creative projects at the national and international level.
  • Applies the basic provisions, methodology and didactics, designs and organizes the pedagogical process at the university using modern educational and communication technologies based on interdisciplinary and problem-oriented learning.
  • Proficient in the basic provisions of the psychological laws of managerial activity in the field of media, the specifics and use of socio-psychological knowledge and analysis of socio-psychological principles underlying the production of content and the conduct of creative projects.
  • Selects methods, principles and culture of modern management of creative projects and content; flexible approaches and tools of technical and theoretical solutions in the media; organizational and managerial decisions and organizational transformations in the process of managing creative projects.
  • Manages the tools and methods of media content production, the procedure for organizing the filming process, producing and developing the project budget, the time and cost of the media project, monitors the progress of the project, calculating the schedule and shooting schedule of the project.
  • Knows the basics of creating full-fledged full-scale media projects of international level.
  • Uses the tools of creative thinking, research and analysis of media products, in order to implement high-quality projects of various directions.
  • Evaluates and produces media projects.
  • Models creative and technical products for performing tasks of media content production, using modern approaches and using information technologies.
  • Has creative skills in production and management of media projects.
  • Manages the team during the development of the software system.
  • Develops the architecture of the software system, to ensure the security and reliability of the system.

Competence model of a graduate

Documents

Development programm

Media Technologies

Documents of the educational program

«ASTANA IT UNIVERSITY»

Course Curriculum

The cycle of general education disciplines

University component

Foreign language (professional)

The aim of professionally oriented English is to develop professional competences of specialists; to form foreign language professionally oriented communicative competence of undergraduates, allowing them to integrate into the international professional environment and to use professional English as a means of intercultural and professional communication.

History and philosophy of science

The course aims to provide the Master”s student with knowledge about the properties of science as a form of cognition and as a socio-cultural phenomenon in its historical development. During the course, the Master”s student studies both the problems of philosophical comprehension of science in general and the specificity of the problems of the biological branch of scientific cognition. The importance of the course is due to the fact that the training in the framework of the master”s degree personnel, capable of independent research activities, requires a deep and multifaceted understanding of the philosophy of biological cognition on the basis of ideas about the general essence of the phenomenon of science. The course is aimed at formation of systematic natural-science ideas of interaction of a human being with natural environment, at formation of ability to apply theoretical knowledge for their harmonization

Pedagogy of higher education

The purpose of the discipline “Pedagogy of Higher Education” is to provide students with knowledge of theoretical foundations of pedagogical theory and pedagogical skills, management of educational process for teaching in higher education, to provide insight into the basic categories of pedagogy, the place, role and significance of higher education in the system of sciences about a person and in practical activities of the teacher, to form an understanding of the basic principles of modern pedagogy and methodical approaches to solving the pedagogical problems of higher education.

Psychology of management

This discipline involves familiarizing students with the main resource capabilities of the human factor in managing organizations in modern conditions. Within the framework of the discipline, the psychological characteristics of management objects, both personnel and the organization as a whole, and management subjects, which are managers of different levels , are considered in order to reveal the psychological mechanisms that ensure the effectiveness of management systems.

Teaching internship

Teaching internship is a type of practical activity for graduate students that includes the teaching of special disciplines, the organization of educational activities for master’s degree students, scientific and methodological work on the subject, and the acquisition of skills and abilities in the work of a teacher

The cycle of basic disciplines

Elective component

Business planning for innovation and investment media projects (Business simulation)

Business planning for innovation and investment media projects (Business simulation) This course teaches students to assess the market potential of business ideas. Great emphasis will be placed on studying customer behaviour, analyzing potential competitors, and understanding the external environment and its effect on the media market. All media products and support services must be designed with customers in mind and leverage their strengths to create a compelling competitive advantage. Students will conduct a strategic analysis based on market and financial forecasts.

Artificial Intelligence in Media

The course covers historical overview of how artificial intelligence has been developed since its formative years and up to today. Critical perspectives on artificial intelligence and its development, Possibilities, and risks in media. Ethical aspects related to artificial intelligence today and in the future.

Media Lab

The course applies “centered learning” to real-life media technology problems. The work is carried out in small groups, where students, under the guidance of a teacher, acquire and apply new knowledge in the context of problem-solving based on methodological knowledge for project work. In these groups, the problem is identified, and solutions are proposed and validated by prototyping. The results of the work (video, audio, or photo production) are presented and documented.

Methods and techniques for managing media projects

The purpose and objectives of the discipline are to develop the knowledge, skills, and abilities of graduate students in applying the methods and techniques of managing media projects.

Project Management Fundamentals

The purpose and objectives of the course are to get acquainted with the essence and tools of project management, which allows students to competently make decisions at different phases of the project cycle, competently perform project management functions, create a project team, and build a project structure, as well as to conduct an examination of design decisions.

Introduction to Research

This discipline is designed to strengthen master’s degree students’ scientific and cross-cutting skills, especially in relation to scientific research and communication in an English language environment. The discipline covers several areas of science skills, including science communication and presentation skills, science theory, scientific methodology, and teamwork skills.

Research Methodology

The course is aimed at developing a broad understanding of research methodology, scientific tools, and critical reading of scientific literature in students.

Advanced information visualization

The course covers the advanced concepts of information visualization including the visualization pipeline, data types, data transformations, data models, visual mappings, visual structures, view transformations, and evaluation techniques. Master’s degree students will develop projects using web-based visualization tools.

Sustainable Development and Media Technology

The course aims at exploring the relationship between media technologies and sustainable development. Undergraduates will study the basic terms and concepts of sustainable development and environmental friendliness; develop the ability to analyze the current state of affairs in the field of the media, and the impact of the media on information and communication technologies (ICT) through the prism of the society sustainability.

The cycle of profiling disciplines

University component

Product Safety

The course involves studying the basics of design, API development and web security standards and is aimed at developing skills and abilities to effectively apply the design basics in practice.

Website reliability engineering

This discipline incorporates aspects of software development and applies them to infrastructure and operations issues and studies building scalable and highly reliable software systems.

Foundations of Art and Music

The course presents five narratives, each based on a specific strategy to help create art. These narratives are independent of discipline and thus integrate visual arts, music, literature, media arts, and more. In addition, the strategy has similarities with the strategies used in research. The course shows the different ways in which research and art form continuums.

Media, Technology & Culture

The course focuses on the study of technology and technological change and considers cultural, economic and social processes as a consequence of human intellectual activity. The processes under study are analyzed through the prism of an interdisciplinary approach and theoretical tools in such areas of science as history, cultural studies, sociology, political science and economics.

Director's Craft

In this course, master’s degree students begin to learn the language and art of film aesthetics from the point of view of a director. They learn to combine multiple concepts from the arts, behavioral sciences, and humanities to achieve maximum psychological impact by examining the director’s decisions in camera placement, blocking, staging, and visual image design. In the course, students act as not only competent directors but also persuasive storytellers, using advanced expressive visual tools and media technologies to tell their stories. Led by directors who practice the art of visual storytelling, master’s degree students will learn about the unique ways that directors create scenes and choose certain angles to create complex mise-en-scène.

Human-Computer Interaction

The course offers a study of the fundamental principles of computer interface design and human interaction and includes aspects of human perception, cognitive processes and memory, as well as concepts directly related to interface design (metaphors, widgets, window systems and object orientation).

Game design theory

The course covers computer graphics, modeling for games, real-time graphics and special effects, storytelling, and character development. Particular qualities of games and how to create them: educational games, children’s games, social gaming, game rules, and game experience.

Economic Analysis of Media Projects

The purpose of studying the course is to master the methods and principles of economic evaluation of investments and the acquisition by future specialists the knowledge for making effective decisions in managing media projects.

Advanced Graphics and Interaction

The course covers: Animation: animation types and methods for creating them, tools for creating 2D animation and morphing. Rendering: mapping techniques, fractal methods for segmenting texture images. 3D, virtual environments (VR) and visualization: different 3D interaction models, 3D and VR equipment, VR capabilities and limitations, methods, tools. Visualization. Multimodal interfaces: several modes of interaction, sound interfaces, tactile sensations. Human visual perception system: color, perceptual graphics.

Research Practice

This module is designed to strengthen master’s degree students’ research and cross-cutting skills in an English language environment. The courses cover several areas of research skills, including research communication and presentation skills, theory of research, research methodology, and teamwork skills.

Research work

Graduate Research Work, including an internship and master’s project (GRW)

The purpose of Graduate Research Work is to develop students’ ability to independently perform research work related to solving professional problems, which is necessary for further scientific and professional activities in the field of media. GRW helps to systematize, consolidate and expand theoretical knowledge, develop statistical methods in project management, and master the elements of independent research work.

Final examination

Design and defense of the master’s Project

The thesis is a written work that must document that the candidate is capable of independently applying scientific and practical methods to handle complex problems drawn from specific subject areas, including individual technical details and their broader implications. The thesis incorporates the competencies gained from research and applies them to the preferred dissertation topic in the same company/organization as the case study and project. It provides scientific analysis that covers the entire spectrum of the educational program and the corresponding research problem.